|+ Fundamental Research Lab|
The project is a simple artificial intelligent game, installation and action in which the participants create unknown paths and associations. The game consists in going through a labyrinth of ideas, ideograms and symbols, which have to be deciphered in orderer the player to move to a new place. The player encounters queries, riddles, jokes, icons, pictures; "obstacles" created by the Minotaur and changes of the environment introduced by other players. The goal is to defeat ("cheat") the Minotaur, who is in the centre of the labyrinth and/or to "take control" over possibly biggest part of the labirynth.
Initial data in the form of clusters of notions, pseudo ideologies and icons will be gathered from the Internet with a crawler and machine learning algorithms for searching groups, classes, connections etc. The use of these techniques causes the game to become "realistic" and at the same time it makes it an ironic play with mass persuasions and beliefs. New elastic intelligent strategies are being promoted, which are not popular in brute force. The game develops a distance to symbolic layer created by the contemporary society.
AI and game development. During the game the players train a neural network thus improving the strategy of the main opponent. The second part of application improvement consists in reinforcement learning. Owing to this, the Minotaur improves his strategies and becomes a superplayer, whose moves are unpredictable. Th project points to dangers connected with AI. It shows the possibility of creating and developing super intelligent programs [Minotaurs]. The program is also a mixer of attitudes and ideologies and it makes the emergence of locked, circular and fundamentalist strategies impossible.
The stress is on the process of collaboration itself and on participation in the environment, in which different sources and materials are transformed in real time by a group of artists-hackers-players. The system is open because of the stream of data and the stream of artists: local artists, hackers and musicians are invited to transform the space into open club.
Information generated within the system has to do with matters above both sociology and politics. The work discusses political contexts and organizational forms in the set up of by processing data from networks created by these systems.
The MINOTAUR is presented on the net in the form of game with a huge data base, as well as multidimensional installation in exhibition space: in the form of space shuttle: processed signals are presented on 3 screens [ the screens constitute irregular forms] scattered in the exhibition space [ on the floor and hanged from the ceiling], sound system and computer terminals [5 terminals].
Robert B. Lisek is an artist, composer and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on radical art strategies, hacktivism and tactical media. Drawing upon conceptual art, software art, critical and meta-media, his work intentionally defies categorization. Lisek is also a composer of contemporary music, author of many projects and scores on the intersection of spectral, stochatistic, concret music, musica futurista and noise.