|+ Fundamental Research Lab||+ NUCLEAR RANDOM ENGINE
Workshop poses fundamental questions concerning the working of human brain and randomness. It is intended for experienced users interested in practical use of randomness for creative purposes in visual arts, music and film.
The workshop consists of:
Randomness also plays an essential role in artistic practice (concept of the ready made, metalanguage in conceptual art, new formal ways of composing through the use of probability distributions and stochastic techniques, Xenakis's GENDY and UPIC systems, noise etc.)
1. The concept of Randomness
Randomness appears in many subject domains (mathematics, physics, biology, computer science, art, economy etc). However they encapsulate different, sometimes antinomic meanings.
2. Pseudo-random number generators
The use of pseudo-random number generators: discussion and practical application of pseudo-random generators for constructing visual works, music compositions and films with the use of languages such as LISP, Supercollider, Pure Data, Fluxus, Ianix etc.
3. Extraction of randomness from a physical processes
The Workshop investigates hidden physical processes occurring permanently in our everyday environment saturated by electromagnetic waves and radiation as possible sources of randomness by practical examining of:
Workshops of sound and visual techniques, which consist in detection of invisible phenomena and testing of the properties of physical objects through detection, amplification, sonic and visual analysis. This practical workshop and series of experimental situations are meant to equip the artist with DIY skills from the range of techniques such as detection, modulation and creation of random sequences and fields for audio and video output.
The project consists in extraction of randomness from a physical processes by detection and transformation through the use of hardware tools like electromagnetic coils, detectors, sensors [light, flex etc], EEG electrodas, amplifiers, modulators, analyzers and more specialized devices for detecting radiation(Geiger, scintillation, gas and semiconductor counters).
Generating random numbers is not easy. People are extremely bad at generating random sequences. People behave in a mechanic and repetitive manner. Human brain aims to conceive reality within periodic sequences and patterns. This is why most sequences and rhythms we encounter in art and music are repetitive. The existing computing machines don't generate totally random sequences; the so called pseudo-generators of random numbers are periodic. This is way I decided to use radioactive materials. Quantum mechanics is believed to be fundamentally non-deterministic and it shows that randomness operates on certain level of our reality.
4. The significance of randomness for socio-political processes
Internet, after delusions concerning openness and decentralization, is being understood more in terms of control exercised by government agencies (e.g. NSA) and advertising agencies. We live in a new era, in which mathematics has become a powerful weapon. Random numbers are crucial for cryptography: for encryption keys, random authentication, key-agreement schemes, generating prime numbers and so on. Breaking of the random-number generator means breaking the entire security system. Understanding of the use of random numbers plays a very important role in times of mass surveillance, e.g.: NSA manipulates us by installing secret "backdoor" in encryption systems, which should protect our data. It concerns cryptographic standards, which are based on mathematical objects called "elliptic curves". It turns out, that there are certain elliptic curves, which appear to be random, but are in fact easy to decipher. It enables the agency to break into our emails and personal data. The governments and intelligence agencies exploit our ignorance, and manipulate us more when we are less aware of mathematics.
5. Randomness and philosophy
Randomness and the problem of the possibility of free choice and will in human brain. Mind Uploading Problem
6. For Participants
We encourage participants to bring a device emitting electromagnetic waves or some form of recording (digital sound recorder or tape, camera, headphones, computer with PD installed or Supercollider, etc)
7. About Instructor
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on radical art strategies, hacktivism and tactical media. Drawing upon conceptual art, software art and meta-media, his work intentionally defies categorization. Lisek is a pioneer of art based on AI and bioinformatics. Lisek is also a composer of contemporary music, author of many projects and scores on the intersection of spectral, stochastic, concret music, musica futurista and noise. He also explores the relationship between bio-molecular technology, code and issues arising from network technologies by combining his DNA code with codes of viruses and recently by testing influence of radioactive materials on biological entities. Lisek is also a scientist who conducts a research in the area of theory of partially ordered sets in relation with artificial general intelligence and complexity theory. Author of many exhibitions and concerts, among others: NUCLEAR RANDOM GENERATOR - Harvestworks Arts Center New York, Fluc Wanne Vienna, RADICAL MIND - Columbia University New York, TERROR ENGINES - WORM Center Rotterdam, Secure Insecurity - ISEA Istanbul; DEMONS - Venice Biennale (accompanying events); Manifesto vs. Manifesto - Ujazdowski Castel of Contemporary Art, Warsaw; NGRU - FILE, Sao Paulo; NEST - ARCO Art Fair, Madrid; Float - DMAC Harvestworks and Lower Manhattan Cultural Council, NYC; WWAI - Siggraph, Los Angeles; Falsecodes - Red Gate Gallery, Beijing; Gengine - National Gallery, Warsaw; Flextex - Byzantine Museum, Athens, FXT- ACA Media Festival, Tokyo and ISEA, Nagoya. more: www.fundamental.art.pl/
development: Robert B. Lisek