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BRAIN TO BRAIN MODULATOR
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Lisek_VR

BRAIN TO BRAIN - VR_MODULATOR

In BB-Modulator project I am using a brain-machine interface (BMI), which reads the activity of cerebral cortex that is subsequently used as a source of number sequences. These numbers are translated into values that power the stochastic processes and are synthesized into complex visual manifolds. Reading of waves and stochastic modulation take place in real time. The final project uses two human brains. Signals from one brain are sent to the other and back on the basis of brain to brain interface  (BMI + VR helmets). Impulses are delivered in the form of very low frequency waves and multi-dimensional objects. Initial tests have shown the ability of establishing a sophisticated communicational connection between two brains and complex interferential patterns. The connection between brains may deliver solutions, which can't be achieved by the brains working independently - new central nervous system consisting of two brains. The project examines systems of stimulation, perception, game and exchange between numerous brains.

VR geometry

GEOMETRY

I am not interested in optical illusion of three dimensions. I explore and express multi-dimensionality by manipulating slices and projections of multi-dimensional manifolds e.g.: 2d submanifolds of 4d space and 3d slices of 5-dimensional knotted objects. I research classes of embeddings, isotopies and energy of knots. When I am working with knotted manifold I examine large data set and functions that can destruct this manifold.

slice01

slice02

TIME

Time iss defined by the sequence of events. Each interval is created according to brain waves, but its form is open and serves the creation of unpredictable events.

slice05

Feedback

I place 2 users in virtual reality. Signals from one brain are sent to the other and back on the basis of brain to brain interface  (BMI + VR helmets). In this work the human mind-body and technology are integrated. It is a fusion of brain waves of the performers with multidimensional geometry and computational infrastructure.

BB_system

Infrastructure

The project reveals former relationship of art and advanced technologies. The cultural sector has always been connected with technological sectors as well as military and financial ones. Artworks deal with technology at every time: from the ice age, through stone and iron age and also today.

progress

Authors

concept and coding: Robert B. Lisek
support: SUBNET and Center for Human-Computer Interaction Dept of Computer Science Salzburg University
[special thanks for Martin Murer and Ruediger Wassibauer]
contact: bb at fundamental dot art dot pl

martin


produced by & Fundamental Research Lab & Subnet and HCI Salzburg